Tinderbox Collective’s Room to Play present a selection of works at the V&A Dundee, 18th May 2019

What does a videogames arcade made in 2019 look like? Find out for yourself at our raucous club night

Join us for a night of jostle-inducing multiplayer games and intimate, reflective experiences. Our next Tay Late sees the independent and alternative games scene, both local and international, take over the museum.

Co-curated by We Throw Switches, producers of videogame events and parties from Sarajevo to San Francisco, the night will turn the museum into a combination of club night and indie/alt.arcade. Featuring live DJs, drinks and unforgettable videogame installations.

Featuring work by Glasgow-based artist Ursula Cheng, Edinburgh-based Projector Club, as well as fantastic, raucous, beautiful things from game designers around the world, the evening channels the idea of ‘What does an arcade made in 2019 look like?’

Come hit buttons, wobble lines, flail arms, tell stories and slam tables with us.

Videogames: Design/Play/Disrupt and the Scottish Design Galleries will be open throughout the evening, numbers permitting.

Coinciding with Videogames: Design/Play/Disrupt at V&A Dundee

This piece was made in collaboration with sound artist Eve King. A set of interactive fishbowl’s controlled by light sensors allow the viewer to compose their own visualscape/soundscape. 

Intimate Barriers is a collaborative piece that uses interactive technology to explore personal interactions. For each participant, the same visuals and sounds are brought together in new combinations, demonstrating the variety found in human experience. 

Instructions: Move your hands slowly over the fishbowls to create an individual visual soundscape.